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Hero Adjustments, Battlefield Changes and more

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Revamped Kimmy in Mobile Legends

  • Revamped Kimmy is now a part of the Advanced Server!
  • There will be Tank Adjustments for the heroes in the Server.
  • Project Next 2025’s Battlefield Effect is now in Test on Advanced server

With the new Patch Update in Mobile Legends: Bang Bang (MLBB), devs have aimed to improve the combat effectiveness of certain damage-oriented Tanks that have relatively low pick rates in the current patch. Along with them, there are some new revamps in the Advanced Server which will come in the main server later. Let us break down the Patch 1.9.56 Update for Mobile Legends in detail.

Mobile Legends Patch 1.9.56 Update: Hero Revamps

Revamped Kimmy (Buffed)

Revamped Kimmy‘s in-game model will be changing with new skill visual effects on the Advanced Server. Gameplay-wise, devs have optimized and enhanced Kimmy’s skills and passive ability making them much more powerful on the battlefield.

Revamped Kimmy in MLBB (Image via MOONTON)

Passive: Aerial Dominance

Kimmy can move and aim in different directions when using her Spray Gun, but cannot lock on to a specific enemy. Kimmy’s Spray Gun attack deals with Magic Damage. Hitting enemy heroes restores Starlium. At max Starlium, Kimmy’s Basic Attacks are enhanced to deal more damage and pierce through targets.

Skill 1: Anti-Grav Thuster

Kimmy uses her jetpack to take flight, passing through terrain and gaining a Movement Speed boost. During the flight, she fires Chemical Bolts at nearby enemies, dealing with Magic Damage.

Skill 2: Starlium Beam

Kimmy fires a Starlium Beam in a target direction, dealing Magic damage to enemies in the path and slowing them down. The beam illuminates the surrounding area, providing vision.

Ultimate: Traction Pulse

Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, the Traction Pulse explodes, dealing Magic Damage to nearby enemies, and creates a force field that slows down enemies within. After a short delay, the field contracts, pulling all enemies to its center.

Mobile Legends Patch 1.9.56 Update: Hero Adjustments

Zhuxin (Adjusted)

Zhuxin-Mobile-Legends-MLBB-Guide-Cover
Zhuxin in Mobile Legends (Image via MOONTON Games)

The developers aim to reduce Zhuxin’s control abilities while compensating for increased damage.

Passive (Adjusted)

  • Max stacks: 20 >> 15
  • Mana Regen per Stacks: 4% >> 5%

Skill 2 (Adjusted)

  • Mana Cost: 90-120 >> 110-145 
  • Extra Damage: 270-645 +150% of Magic Power >> 300-850 + 165% of Magic Power. Skill 2 reveals the entire Bush >> Only reveals the vision of target shit by Skill 2.

Kalea (Buffed)

Kalea’s Ultimate’s slam move Controllability has been improved.

Ultimate (↑)

During the slam move, you can now use the left joystick to change the landing spot at any time.

Lukas (Buffed)

We want to enhance the impact of the Sacred Beast ie Lukas’ Shockwave Blast.

Ultimate (↑)

Shockwave Blast’s explosion now damages all enemies in range (previously, it only damaged the first target hit).

Rafaela (Buffed)

Rafaela's Lunar Fest Skin
Rafaela’s Lunar Fest Skin (Image via MOONTON Games)

We’ve reverted the changes to Rafaela’s Skill 2 and optimized the usability of her Passive.

Passive (~)

When the skill is available, its icon will move to the center of the screen.

Skill 1 (↑)

  • Cooldown: 4s >> 5-3s
  • Consecutive Hits Time limit: 5s >> 6s

Skill 2 (~)

Reverted to match the Official Server

Pharsa (Buff)

Pharsa’s Passive triggered too slowly in the mid-to-late game, so we’ve reduced the trigger interval in this phase to improve Pharsa’s mid-to-late-game performance.

Skill 1 (↑)

New Effect: Reveals marked enemies’ position.

Ultimate (↑)

New Passive: Each Level-up reduces the interval of Spiritual Unity by 1s.

Leomord (Buffed)

Leomord Ducati Skin Mobile Legends
Lemord’s ‘Diavel V4 Rider’ Skin in MLBB (Image via MOONTON GAMES)

The Devs want Leomord’s Skill 1 in the mounted state to deal Extra Damage to High-HP targets, leveraging his Passive advantage to secure kills with Crit Basic Attacks.

Skill 1 (Human Form) (↓)

450-850 (+130% of Total Physical Attack) + 8% -10.5% of target’s current HP >> 450+ 850 (+120% of Total Physical Attack) + 7.5%-10% of target’s current HP.

Skill 1 (Mounted Form) (↑)

330-600 (+120% of Total Physical Attack) >> 250-500 (+100% of Total Physical Attack) + 7.5% -10% of target’s current HP.

Johnson (Buffed)

The Devs aim to enhance Johnson’s overall team utility.

Skill 2 (↑)

  • Base Damage: 80-180 >> 120-220
  • Removed Effect: 60% Extra Damage to Creeps
  • Removed Effect: 15% Damage increase per hit (up to 3 times).
  • New Effect: Each hit reduces the target’s Magic Defense by 10% (up to 3 stacks, lasting up to 2s).
  • Slow Effect: 20% Slow Effect for 0.5s >> Each hit reduces the target’s Movement Speed by 10% (up to 3 stacks, lasting up to 2s)

Akai (Buffed)

Improved Akai’s overall damage output and control capabilities in the mid-to-late game.

Ultimate (↑)

  • Cooldown: 55s at all levels >> 55s-45s
  • Damage: 200+450 +100% of Extra Physical Attack (Subsequent impacts only deal 50% damage) >> 100-200 +50% of Total Physical Attack (Subsequent impacts deal full damage)

Granger (Nerfed)

Slightly reduced Granger’s mobility and made his Ultimate more dodgeable.

Skill 1 (↓)

Speed Boost: 15% >> 10%

Ultimate (↓)

Bullet speed: 15 >> 12

Beatrix (Adjusted)

In the current patch, Beatrix’s Bennett outshines her other weapons. The Devs aim to balance the effectiveness of her different weapons.

Basic Attack (↓)

  • Bennett’s Basic Attack Damage: 232%-330% of Total Physical Attack >> 230%-300% of Total Physical Attack
  • Nibiru’s Attack Effect inheritance ratio per bullet: 22% >> 25%
  • Wesker’s Attack Efect inheritance ratio per bullet: 22% >> 35%
  • Fixed an issue where some bullets of Basic Attacks with Wesker would be lost at certain distances.

Ultimate (↑)

Ultimate (Wesker) Cooldown: 32-24s >> 20-12s

Revamped Yi Sun-Shin (↑)

Ultimate (↑)

  • New in-battle Ultimate effects for Revamped Yin Sun-Shin are now available.
  • When an enemy hero exposes their position to Revamped Yin Sun-Shin, a special marker will appear as a reminder.
  • In the second phase of the Ultimate, hitting enemies with the turtle ship will immediately trigger the Weapon Mastery effect.

Mobile Legends Patch 1.9.56 Update: Battlefield Effect Test on Advanced server

The Battlefield effect mechanism is only available in Pick and Ban matches in the Ranked mode, and the battlefield effect for each match is random. After matchmaking is successful, you’ll be notified of the battlefield effect for the current match. The battlefield effect description can still be viewed during the pick-and-ban phase. The battlefield effect will be activated at the 5-minute mark and remain active until the end of the match.

Battlefield Effects: Tested in this Patch

  • Boulder Shatter: Multiple obstacles in the map become thinned or broken, making them easier to pass through. Heroes without movement skills can now move more freely.
  • Danger at every turn: Existing bushes on the map are extended and new ones are added, providing more opportunities for ambush.
  • Overcharge Zone: Neutral Lord/Turtle gains significantly enhanced survivability and damage. When in combat, they create an Overcharged Zone around them, granting heroes within a massive Cooldown.

That’s all about the Patch 1.9.56 Update in detail! Read other MLBB-related articles:

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Comments

The shift to unreal engine 5 is interesting because it will also theoritcally allow for easier porting.