Ghost Recon: Breakpoint – Best SMGs
Highlights
- Players in Ghost Recon: Breakpoint can excel in close to mid-range combat with fast-firing SMGs that offer versatility and reliable damage output.
- Proper consideration and understanding of SMG strategies can make players carry a deadlier arsenal into firefights, especially against close-range odds.
- SMGs like the P90 and Echelon offer above-average recoil, mobility, and handling, making them reliable choices for adept stealth-oriented playstyles.
Combatants in Ghost Recon: Breakpoint who prefer to skirmish up close don’t always have to gamble with the slow-acting Shotgun, primarily if the SMG can provide ample damage with a fast firing rate. Similar to SMGs in other FPS titles, the SMG offerings of Ghost Recon: Breakpoint prove reliable in close to mid-range incursions, giving players much-needed versatility up close when usual Assault Rifles can’t keep up.
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However, players who need help with their combat strategies may be hindered by their choice of SMG. Thankfully, the proper considerations and understanding of SMG strategies can make players carry a much deadlier arsenal of weapons into a firefight, especially when one considers the versatility of SMGs that makes them such a popular choice. SMGs usually have an incredibly fast fire rate, moderate recoil, and appropriate damage, which allows them to eradicate the competition at close to mid-ranges that barely any weapon can compete with, in the right hands.
Updated February 29, 2024 by Rhenn Taguiam: With The Division: Resurgence putting the intensity of The Division in smartphones, fans of Tom Clancy who want to enjoy fast-paced stealthy skirmishes against foes may enjoy SMG gameplay in Ghost Recon: Breakpoint. Although the game shows significant signs of aging due to its release date, the dynamic gameplay of Breakpoint remains an avenue for enjoyable firefights among fans.
This is especially the case for SMGs, which practically enable players to enjoy close-range plays against overwhelming odds. For fans who want more specific builds with their SMGs, viable options include a heavy-hitter SMG with tricky handling and a decent-performing weapon with low muzzle velocity.
1 Uzi 9mm
Damage: 20
Damage | 20 |
---|---|
Rate of Fire (rounds per minute) | 750 |
Magazine | 32 |
Ammo Type | 9 |
Reload Time (seconds) | 2.40 |
Suggested Strategy | Decent beginner SMG for extremely close firefights, allowing players to deal massive damage even when outnumbered provided they can reach for cover in emergencies and have enough ammo to reload for prolonged encounters |
Perhaps one of the most recognizable SMGs in real life and gaming, the Uzi 9mm appears as a nifty close-ranged berserker fit as a beginner weapon in Ghost Recon: Breakpoint gameplay. While boasting more firepower than the Vector Quantum, players stick to close range with the Uzi 9mm as this weapon offers mediocre accuracy and a below-average range.
However, players who love their firefights up close should appreciate the stellar recoil and mobility offered by the Uzi 9mm. Compared to other SMGs that do excel in melee but still need forceful controls will find tearing enemies with the Uzi 9mm smooth like butter in tight spaces. Yet, its lack of range and rapid fire could be seen as a burden to some more tactical players.
2 P90
Damage: 25
Damage | 25 |
---|---|
Rate of Fire (rounds per minute) | 900 |
Magazine | 50 |
Ammo Type | 5.56 |
Reload Time (seconds) | 2.70 |
Suggested Strategy | Above-average recoil and dependable maneuverability can make it a decent early-to-mid-game companion, especially in terms of longer engagements |
Designed as a partner for the FN Five-Seven, the FN P90 is a compact SMG originally commissioned by NATO to fight Russian paratroopers in the Cold War. The P90’s efficiency was not just a popular self-defense weapon but a staple in special forces and counter-terrorist squads, with a player enjoying their Ghost Recon: Breakpoint experience able to access quite a decent 25 Damage with middling stats.
While not especially excelling across all departments in terms of performance, the above-average mobility of the P90 combined with its manageable recoil can make it a reliable firearm in close-ranged incursions. While arguably boasting more firepower than other SMGs, the P90’s generally lower stats make it sub-optimal in prolonged engagements, especially when there are superior firearms out there on the battlefield just waiting to be used.
3 Echelon SMG
Damage: 22
Damage | 22 |
---|---|
Rate of Fire (rounds per minute) | 950 |
Magazine | 50 |
Ammo Type | 9mm Ammo |
Reload Time (seconds) | 2.30 |
Suggested Strategy | Lower range easily compensated with accuracy and recoil, making the weapon a convenient stealth option, especially for silent takedowns and eliminating enemies before they notice the player |
Accompanying Sam Fisher’s arrival in Ghost Recon: Breakpoint via Operation Checkmate is a variety of armaments inspired by the clandestine group Fourth Echelon, including the Echelon SMG. Speculated to be based on the SC-400S select-fire SMG in Splinter Cell, the Echelon SMG boasts monstrous handling and mobility perfect for the stealth-oriented Echelon Class.
What the gun lacks in range it more than makes up with accuracy and decent recoil, allowing players to take down enemy squads quickly and disappear into the shadows just as fast. Others may compare its overall performance to the MP7, and while its 22 Damage isn’t far from the MP7’s 23 Damage, the numbers may get significant in prolonged incursions. The weapon’s use of the classic Tom Clancy’s Splinter Cell IP makes it an engaging weapon for fans of Sam Fisher, who returns to the fight.
4 Scorpion EVO3
Damage: 23
Damage | 23 |
---|---|
Rate of Fire (rounds per minute) | 1150 |
Magazine | 30 |
Ammo Type | 9mm Auto |
Reload Time (seconds) | 2.40 |
Suggested Strategy | Weak range compensated with highly controllable recoil, allowing players to make more pinpoint shots for easier precision kills |
Based on the CZUB’s family of select-fire SMGs, the Scorpion EVO3 offers much-needed controllable firepower to better navigate a situation that will help them level up fast in Ghost Recon: Breakpoint. Despite the averaging fire rate, the Scorpion EVO3 has slightly above-average accuracy, handling, and mobility, giving players much room for smooth and maneuverable plays in any combat situation.
However, the Scorpion EVO3 shines in its gameplay versatility, especially since equipping this with sights that can reach 8x Zoom can still potentially one-tap foes with low recoil compensating for weak range. While the Scorpion EVO3 has nothing too exceptional to offer, its accessibility is something players shouldn’t skip.
5 MPX Tactical
Damage: 17
Damage | 17 |
---|---|
Rate of Fire (rounds per minute) | 850 |
Magazine | 50 |
Ammo Type | 9mm |
Reload Time (seconds) | 2.40 |
Suggested Strategy | Decent recoil can make the SMG into a dependable asset in stealth missions, facilitating smoother takedowns compared to its other counterparts |
Another recognizable SMG from most modern gaming shooters would be the SIG Sauer MPX, a gas-operated SMG with features designed for user safety and reliability. However, players may notice its variant in the Ghost Recon: Breakpoint experience is a multi-faceted beast capable of accommodating players as a primary weapon in most stealth missions, meaning players can feel like a true ghost when infiltrating, and bringing fear to enemies that have no idea what kind of gun the player is wielding.
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Compared to the base MPX variant, a fully-kitted MPX Tactical can enjoy incredible accuracy on top of high handling and mobility. Despite its rather middling range stat, the smooth recoil of the MPX Tactical can pave the way for clean mid-ranged shots in single-fire mode and precise target-switching mayhem on full-auto.
6 Bullpup PDR
Damage: 25
Damage | 25 |
---|---|
Rate of Fire (rounds per minute) | 800 |
Magazine | 30 |
Ammo Type | 5.56 |
Reload Time (seconds) | 3.0 |
Suggested Strategy | Precision control potential can make the Bullpup PDR an ideal companion for completing challenges, allowing players to maneuver the weapon in precisely the way they need to in terms of shots and objectives |
Inspired by the real-life Magpul PDR, the Bullpup PDR in Ghost Recon: Breakpoint can become one of the best-performing SMGs a player could use, especially if they don’t have access to higher-damage armaments. Its longer reload time is compensated with a more recognizable thump when shooting, making it a more reliable companion for players who want to rush in close range for the thrills without sacrificing combat efficiency.
Performance-wise, the Bullpup PDR feels more like an Assault Rifle with its handling profile, making it a decent secondary weapon to back up an AR without the risk of having to adjust to completely different gun controls upon the switch-up. Due to the Bullpup’s decent “feel,” it handles well compared to other weapons in terms of precision control, making it an ideal companion for completing challenges.
7 UMP45
Damage: 25
Damage | 25 |
---|---|
Rate of Fire (rounds per minute) | 600 |
Magazine | 30 |
Ammo Type | .45 |
Reload Time (seconds) | 2.40 |
Suggested Strategy | Pre-MP5 SMG can help players maneuver in small spaces quickly, with punchy shots allowing players to go mobile without feeling hesitant about the weapon’s overall handling |
Originally designed as a cheaper successor to the MP5, it makes sense why the UMP45 packs a familiar punch with some sacrifice towards its overall damage. Its slightly improved reload time is negligible compared to its predecessor, but its performance in-game could make it a decent substitute to the MP5 should players have yet to acquire the weapon.
Its lower damage numbers do pose a potential risk to players, as encounters of attrition against multiple foes could use the more significant punching power of the MP5. However, players who can use the environment to their advantage could secure vantage points and eliminate foes from the safety of relatively decent mid-range performance.
8 MP5
Damage: 29
Damage | 29 |
---|---|
Rate of Fire (rounds per minute) | 800 |
Magazine | 30 |
Ammo Type | 9mm Ammo |
Reload Time (seconds) | 2.55 |
Suggested Strategy | Decent overall SMG for mid-game to late-game, especially if players have yet to acquire the Honey Badger. Solid short-to-mid-range performance can allow players to experiment with playstyles |
Perhaps the most recognizable SMG in the gaming community thanks to numerous appearances throughout the years, the Heckler & Koch MP5 retains its mainstream popularity in Ghost Recon: Breakpoint as one of the best pieces of gear by providing an all-rounder armament for close-to-mid-range plays. Its above-average range and mobility allow players to take out enemies at further ranges compared to other SMGs, with its light recoil compensating for its lower accuracy stat.
Sprays remain the way to go with the MP5, with its range giving the weapon much room to take out enemies before they can even react to the player’s presence. Its decent damage can motivate players to train on scoring headshots up close, although the gun still gives quite a punch even when hitting center mass.
9 Vector Quantum
Damage: 18
Damage | 18 |
---|---|
Rate of Fire (rounds per minute) | 1200 |
Magazine | 30 |
Ammo Type | .45 Ammo |
Reload Time (seconds) | 2.60 |
Suggested Strategy | Headshots are king with a properly-kitted Vector Quantum, making this advisable for players who want to train mid-to-near-long-range headshots without carrying a Sniper Rifle |
When players defeat the Skell Quantum Computer in Golem Island, they can acquire the Vector Quantum. While there’s no direct reference to the real-life basis of its futuristic design, the weapon’s appearance may be based on the KRISS USA’s Vector. Stats-wise, the Vector Quantum is the fastest-firing gun throughout Ghost Recon: Breakpoint abilities which, when combined with its high mobility and handling, can make it a force to reckon with in close quarters.
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The high firing rate of the Vector Quantum can help players excel with their headshots, mainly when compensated with its low recoil. However, the weapon’s remarkably lackluster range and low DPS make it more effective at melee.
10 MP7
Damage: 23
Damage | 23 |
---|---|
Rate of Fire (rounds per minute) | 950 |
Magazine | 30 |
Ammo Type | 9mm Ammo |
Reload Time (seconds) | 2.30 |
Suggested Strategy | Lower DPS is aided with decent handling and recoil, allowing players to quickly reposition up close without risking handling and maneuverability |
The more compact size of the Heckler & Koch MP7 directly competes with the equally small FN P90, with both guns adhering to NATO requirements of anti-Kevlar SMGs. Players can notice this design difference in its Ghost Recon: Breakpoint firearms gameplay, where the MP7 gets below-average range in exchange for stellar handling and mobility on top of impressive recoil.
These stats translate to the MP7 fitting more compact Breakpoint encounters, with the MP7’s 23 damage being the perfect fit for engaging opponents up close and repositioning just fast enough to finish them off before they get a chance to strike back. While it’s possible to use the MP7 for mid-ranged shots, the weapon performs exceptionally well in close quarters.
11 SN-9mm
Damage: 28
Damage | 28 |
---|---|
Rate of Fire (rounds per minute) | 700 |
Magazine | 30 |
Ammo Type | 9m |
Reload Time (seconds) | 2.70 |
Suggested Strategy | Decent range can make it perfect for mid-range stealth kills, allowing players to comfortably take out risky guards before swooping in for the base wipe rather quickly |
Also known as the Vityaz-SN, the SN-9mm may as well replace “sub” in “submachine gun” with “sniper” due to its incredible range in its Ghost Recon: Breakpoint performance. Combined with its impressive recoil, a properly scoped SN-9mm should be capable of taking out opponents beyond 200 meters, making this armament perfect for stealth encounters.
The rest of its stats don’t slouch either, its average accuracy is paired with decent handling and mobility. These numbers make the SN-9mm the SMG of choice for the Panther’s Cloak and Run (Technique) which can facilitate surprise attacks, take enemies out, and disappear into thin air before enemies even retaliate.
12 Honey Badger
Damage: 31
Damage | 31 |
---|---|
Rate of Fire (rounds per minute) | 800 |
Magazine | 30 |
Ammo Type | 7.62 Ammo |
Reload Time (seconds) | 3 |
Suggested Strategy | Ideal overall SMG for consistent performance can serve both as a primary and secondary weapon depending on the player’s mission parameters |
Named after the rather cutesy honey badger, the AAC Honey Badger PDW is by no means a pushover in a player’s Ghost Recon: Breakpoint playthrough. Although its primary purpose is a personal defense weapon, its design based on the AR-15 translates in the game to have quite a punch with its 31 Damage. Its above-average handling, accuracy, and range make it an all-rounder for close-to-mid-range incursions.
Despite its mobility and recoil being portrayed as so-so in terms of numbers, the Honey Badger handles well across any combat situation. At 31 Damage, the Honey Badger boasts some of the highest DPS in the game especially with its firing rate, making it a must-have for players looking for a reliable armament in their loadout.
Ghost Recon: Breakpoint
- Released
- October 4, 2019
- Developer(s)
- Ubisoft Paris
- Genre(s)
- Shooter