Hero Adjustments, Battlefield Adjustments and more
In this Advanced Server patch, the developers at MOONTON Games adjusted some default lanes for heroes to match actual lane selection in Ranked matches on the Official Server, but we also noticed some specific lane selections made by top-level players in Mobile Legends (MLBB). The developers will keep an eye on the data and consider making more adjustments in the future. Let us break down the Patch 1.8.74 Update for Mobile Legends in detail.
Mobile Legends Patch 1.8.74 Update: Hero Adjustments
Zhuxin (Nerfed)
The developers have reduced mobility and Burst abilities.
Skill 1 (↓)
It slows the Enemy/Gains Movement Speed Herself: 40% >> 25%
Skill 2 (↓)
- Base Damage: 70-170 >> 70-145
- Extra Damage: 425-650 +140% of Total Magic Power >> 210-435 +90% of Total Magic Power
Ultimate (↓)
- Cooldown: 40-32s >> 60-50s
- This no longer boosts her Movement Speed.
Lunox (Buffed)
Lunox’s passive now gives her great Magic Penetration but also leaves her without Spell Vamp. Devs want to make the attribute conversion less extreme, and also increase her early game damage and the mobility of her Ultimate in Order form.
Passive (~)
Conversion Ratio Between Magic Penetration and Spell Vamp: 100% >> 50%
Skill 2 (↑)
Base Damage: 200-350 >> 250-350
Ultimate (Order) (↑)
New Effect: The skill gains a 30% Movement Speed while the skill is active.
Minotaur (Nerfed)
Minotaur needs to cool down a bit after his recent overpowering performance.
Skill 2 (↓)
HP Regen of Enraged state: Recovers HP equal to 200% of Basic Attack Damage taken >> Recovers HP equal to 200-450 +100% of Total Magic Power when hit by enemy heroes’ Basic Attacks
Ultimate (↓)
First 2 Smashes’ Slow Effect: 70% >> 40%
Jawhead (Adjusted)
The skill increased his Skill 2’s Base Shield but also reduced his Physical Attack Bonus.
Skill 2 (~)
Shield: 250-600 +180% of Total Physical Attack >> 375-1000 +100% of Total Physical Attack
Hayabusa (Buffed)
The skill reduced the Energy Cost of some skills to match the purple Buff adjustment. Now, his Energy only affects the casting of his Skill 1.
Skill 2 (↑)
Energy Cost: 25 >> 0
Ultimate (↑)
Energy Cost: 15 >> 0
Claude (Nerfed)
Claude has been on a hot streak. Devs want to nerf his damage to lower his compatibility.
Passive (↓)
- Dexter’s Physical Damage Bonus: 30% >> 20%
- The portion of Attack Effects inherited: 30% >> 20%
Skill 2 (↓)
- Dexter’s Physical Damage Bonus: 30% >> 20%
- A portion of Attack Effects inherited: 30% >> 20%
Karrie (Nerfed)
Karrie has been on a hot streak. Devs want to nerf her mobility to make her less competitive.
Skill 2 (↓)
Cooldown: 4.5-2.5s >> 4.5-3.5s
Miya (Buffed)
Without Blink skills, Miya needs a greater range.
Attributes (↑)
Basic Attack Range: 4.6 >> 4.8
Layla (Buffed)
Without Blink skills, Layla needs smoother skills to improve her kit.
Skill 1 (↑)
- Reduced the backswing time by 50%.
- Mana Cost: 40-65 >> 25-50
Skill 2 (↑)
Mana Cost: 65-90 >> 35-60
Joy (Adjusted)
The devs have reverted the previously nerfed speed boost. They still want Joy to run around the battlefield, so they reduce her damage instead. Total damage is still higher than that on the Official Server.
Ultimate (~)
- Speed Boost: 15% >> 30%
- Damage Per Hit: 135-235 +50% of Total Magic Power >> 120-200 +40% of Total Magic Power
Harith (Nerfed)
Devs have slightly reverted the Shield increase.
Skill 2 (↓)
Shield: 300-550 +200% of Total Magic Power >> 220-370 +170% of Total Magic Power
Julian (Nerfed)
Devs have slightly reduced his late-game Enhanced Basic Attack damage.
Enhanced Basic Attack’s Magic Power Bonus: 120% >> 90%
Chip (Buffed)
Passive (↑)
HP Regen: 300 +15% of Lost HP >> 300+45% of Lost HP
Skill 1 (↑)
Reduced the foreswing of enhanced basic attacks by 50%.
Baxia (Nerfed)
Attributes (↓)
Physical Defense Growth: 7.3 >> 5.8
Passive (↓)
Magic Defense Growth: 4 >> 2.5
Carmilla (Buffed)
Carmilla’s enemy can escape easily despite being linked by her Ultimate, so devs have increased its slow effect.
Ultimate (↑)
Slow Effect on Linked Enemies: 15% >> 30%
Gusion (Buffed)
Devs have reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 70-95 >> 50-75
Skill 2 (↑)
Mana Cost: 65-115 >> 60-85
Harley (Buffed)
Devs have reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 90-115 >> 55-80
Yi Sun-shin (Buffed)
Devs have reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 2 (↑)
Mana Cost: 85-110 >> 60-85
Selena (Buffed)
Devs have reduced the Mana Cost of some skills to match the purple Buff adjustment.
Skill 1 (↑)
Mana Cost: 60-110 >> 50-75
Skill 2 (↑)
Mana Cost: 100-150 >> 80-120
Gloo (Buffed)
Since Gloo’s HP Regen is extremely strong in laning but insignificant in team fights, devs have decided to make Gloo’s use of Goo much more rewarding.
Skill 1 (↑)
- Effect Change: Touching the Goo restores 3% of Max HP to Gloo >> Touching the Goo restores 6% of Max HP to Gloo if it explodes and hits a hero
- Skill Cost: 40-60 >> 25-50
Mobile Legends Patch 1.8.74 Update: Battlefield and System Adjustments
Equipment Adjustments
Sky Piercer
Sky Piercer has been removed temporarily. It will be back online after some adjustments.
Battlefield Adjustments
Controls: Close Pursuit
Devs have increased the pursuit distance of this feature.
- Melee heroes: 0.7 >> 1.1
- Ranged heroes: 0.5 >> 0.8.
System Adjustments
Layla’s Workshop
- Achievements are added.
- Level and achievement icons to the comments section are added.
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