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Hard Dungeons That Give Great Rewards

Hardest Achievements in Diablo 4 Featured Image

With Lilith amassing her forces to take Sanctuary for herself in the events of Diablo 4, it’s up to a new generation of adventurers to protect the world from the forces of the Burning Hells. In the game, players who complete the story may still progress through Diablo 4‘s many difficulty levels, challenging them with endgame content they can repeat to their heart’s content.



However, players who want to go the extra mile may want to prepare themselves for some of the game’s most challenging offerings, especially in terms of dungeons that are far more dangerous than the ones they’ve faced in their original playthroughs. Which challenging dungeons should players try, and what kind of rewards await them there?


5 Hardest Diablo 4 Achievements

There are many achievements/trophies in Diablo 4, but some of them are significantly more difficult to unlock than others.

10 Fallen Temple World Tier 3 Capstone

The Final Challenge Before Unlocking Torment

Fallen Temple


Fallen Temple, Chambatar Ridge, Dry Steppes


Complete on World Tier 3 (Nightmare), at least Level 70 Players

Notable Enemies

Capped at Level 70, Elite Overseer, Disciples of Elias, Elias (Hatred’s Remnant)


Unlocks World Tier 4 (Torment), Gold, Random Items (at least 1 Legendary)

Before players venture into the hardest difficulty in the Diablo 4 experience, they need to complete Capstone Dungeons first. In the case of transitioning from World Tier Three (Nightmare) to World Tier Four (Torment) to maximize their benefits, they have to defeat Elias, Hatred’s Remnant in the Fallen Temple World Tier Three Capstone. As the name implies, players can only do this challenge at World Tier Three, and may be repeated afterwards.

However, it’s not in doing this repeatedly that Diablo 4 gives players a decent reward but rather in what it implies. When players finish the Fallen Temple, they unlock the highest difficulty level in Diablo 4. At World Tier Four (Torment), monsters give +200% EXP and +15% Gold and may now drop much-coveted Ancient Items and more Unique Items. This benefit extends to all dungeons within Torment, drastically upping their difficulty but also the prospect of rewards.

9 Champion’s Demise

Exhausting Grind For Worthwhile Endgame Entrance

Champion's Demise


Untamed Scarps, Dry Steppes

Notable Enemies

Cairn Defiler, Khazra Abomination


Rare Items, Legendary Items, Aspect of the Umbral (All Classes)

Among areas players can encounter in their Diablo 4 gameplay, Champion’s Demise is quite recognizable for its infamy as one of the first dungeons nerfed for being abused as a farming location. Regardless of its changes, however, Champion’s Demise remains one of the most popular grinding locations for players, especially for teams who can split up and do objectives concurrently to finish them much faster.

While not necessarily on the difficult side for higher-tier players, the backtracking involved in doing Champion’s Demise solo can make the dungeon take more time than unusual to complete. When encountered for the first time in a player’s initial run in higher-tier Nightmare Modes, Champion’s Demise could pose a challenge especially considering the traveling aspect and the prospect of being chased by mobs.

8 Witchwater

Snakes With Poisons, Crowd Control Can Make A Mess Out Of Builds



Blightmarsh, Hawezar

Notable Enemies

Beasts, Nangari Longfang, Nangari Oracle, Nangari Spitter, Slither


Rare Items, Legendary Items, Prodigy’s Aspect (Sorcerer)

While Witchwater serves as just one of the many immediate dungeons available for Diablo 4 players to enjoy at launch, its manageable mission tree is hindered by challenges tied to the nature of its mobs. The dungeon itself has seven objectives that range from freeing Prisoners, finding a key and traveling to inner areas, destroying specific objects, and fighting a rather annoying end boss. Reaching any of these objectives will warrant the summoning of mobs, most of them accompanied by Elites, on top of a standard selection of monsters already in the area.

Unlike other dungeons, the regularity of finding Nangari Oracles in the area means players will be targeted by a lot of crowd control effects. This can be disadvantageous for players who can’t get out fast, as the Nangari mobs may be able to overwhelm them quickly. Even Slither can be challenging to builds who can’t withstand its AOE poisons, as not only can it spawn poison puddles but also attacks that force players into walking on them such as eye beams, front sweeps, and a frontal cone attack.

7 Iron Hold

Dungeon Roam Packed With Mobs, Elites

Iron Hold


Iron Hold, Ruins of Rakhat Keep: Inner Court, Hawezar

Notable Enemies

Scourge of the Land


Rare Items, ~1-2 Legendary Items, Fastblood Aspect (Necromancer)

Players on the lookout for a dungeon they should learn how to farm to reach the mid-game to the early late-game progress of Diablo 4 should consider finishing Iron Hold. While still among the dungeons players can farm to get Legendary items in a rather efficient manner, its mob density can make it challenging for players who are still trying to perfect their builds.


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Part of what makes Iron Hold challenging is its rather tight corridors despite being a walk-heavy dungeon. Players should ideally follow the first two objectives of the dungeon, where they should locate the Key Warden and grab their Key and then gather the Blood Stones. There’s no need to completely loot the Blood Stones, however. The main objective of the Iron Hold farm is to explore the map to find two clusters of Elite Mobs, kill them, and farm their loot. One or both of these mob sets may carry a Legendary Item, making Iron Hold one of the most efficient processes players can enjoy in the game.

6 Uldur’s Cave

More Elites For More Consistent Mid-Game Challenges

Uldur's Cave


Ragged Coastline, Kehjistan

Notable Enemies

More Elite Mobs vs dungeons of similar size


Rare Items, Legendary Items, Aspect of the Damned (Necromancer)

Despite its nerf in the earlier months of the game’s release, Uldur’s Cave remains one of the most iconic early-game farming spots that may still offer a decent challenge to players still gearing up in the Diablo sequel. Unlike other dungeons, there’s no dedicated boss to defeat at the end of the level. Instead, the last part of the dungeon spawns an Elite monster while the final objective is a dungeon-clearing segment.

What makes Uldur’s Cave a challenging but worthwhile dungeon is the frequency of Elite mobs that spawn after completing objectives. Doing this at higher difficulties like in Torment should pose some degree of challenge for players, although may be made more manageable due to breathing room between mobs.

5 Ghoa Ruins

Being Overwhelmed In Tight Corridors Is A Possibility

Ghoa Ruins


Toxic Fens, Hawezar

Notable Enemies

Drowned Seahag


Rare Items, Legendary Items, Enshrouding Aspect (Rogue)

Known as the location of the Rogue’s Enshrouding Aspect, Ghoa Ruins is a worthwhile Nightmare Dungeon players could farm as long as they’re able to prepare for its rather long nature coupled with tight corridors. Players who haven’t prepared their mobility skills may find themselves quickly overwhelmed with mobs before they even finish its objective of destroying Seaborn Goddess statues. As elite-status statues, they may summon mobs and even elite guardians to protect them, forcing players to double back if they carelessly speedrun their way through the dungeon.

Even the Drowned Seahag can pose some difficulty for players who aren’t quick on their feet. She can summon Drowned minions from pools which she can then erupt into geysers, and may even hit players hard with her staff if they come too close. The rather closed nature of the boss area can make it difficult to dodge her AOEs, making her quite the pesky boss to deal with.

4 Blind Burrows

A Nightmare Filled With Spiders

Blind Burrows


Fethis Wetlands, Hawezar

Notable Enemies

Spiders, Infested Villager, Broodguard


Rare Items, Legendary Items, Aspect of the Tempest (Druid)

Among dungeons players may encounter in their Diablo 4 playthrough, going for a Nightmare Dungeon run of Blind Burrows can give them a worthwhile challenge. The main goal of Blind Burrows is to slay three Infested Villagers and the spiders they spawn after death, and eventually kill the Broodguard that can conjure hazards in the field and summon minions to ensure players have no choice but to get there.

The mobs here in particular can be tough to face in the dungeon’s base format with their Poison Damage affinity, potentially obliterating the player’s survivability when constantly hit. However, pulling off higher-tier Nightmare Sigils for more exceptional Negative Affixes could make Blind Burrows a training grond for players who want to test the durability of their endgame builds.

3 Torment Helltides

Hour-Long Torment Zones Beef Up Monstrous Foes



Random Zone


Level 70+, World Tier 4 (Torment)

Notable Enemies

None, Higher-Level Monsters

Resource Drops

Fiend Roses, Aberrant Cinders


– Increased Chance of Ancestral Items, Unique Items – Tortured Gift of Protection (Armor): 75 Aberrant Cinders – Tortrued Gift of Weaponry (1H, 2H): 150 Aberrant Cinders – Tortured Gift of Jewelry (Rings, Amulets): 125 Aberrant Cinders – Tortured Gift of Mysteries (Various): 250 Aberrant Cinders

When players reach the Nightmare difficulty of Diablo 4 via World Tier 3, it’s very likely that they’ve already accomplished much of the game’s easier challenges and are ready for the bountiful rewards of Helltide regions. However, players who want to try the pinnacle of suffering in the Diablo sequel should work their way to Torment Helltides at World Tier 4. Helltides function similarly between Nightmare and Torment, where they last for an hour and feature much stronger base monsters while dropping Aberrant Cinders.


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However, doing Helltides at World Tier Four add the misery of its effects, whereas while monsters give +200% EXP and +15% Gold, they are stronger at base (therefore much stronger in Helltides) and ignore 40% Resistances. This does come with the benefit of Ancestral Items and Unique Items finally having chances to drop, potentially making the experience more worthwhile.

2 Negative Sigil Tier 100 Nightmare Dungeons

Amp Up Nightmare Dungeons With Negative Sigils

Nightmare Dungeon


Random Nightmare Dungeon


World Tier 4 (Torment), Ancestral Nightmare Sigils: 450 Sigil Powder, 50,000 Gold

Notable Enemies

Level 154 Enemies, 4 Enemy Buffs, 1 Player Buff, 4 Revives


202 Glyph XP, Random Items

While Nightmare Dungeons summoned from Nightmare Sigils already feature much-needed Glyph XP rewards on top of items for a player’s endgame Paragon Board, Diablo 4 gamers who want a more worthwhile challenge should build up towards World Tier Four and go for Negative Sigil Tier 100 Nightmare Dungeons. This is a more “general” scope of the aforementioned challenge zone with immediate rewards of at least 202 Glyph XP, as well as opportunities to get Ancestral and Unique Items as buffed by the Torment World Tier.

Of note in this difficulty setup is the fact that players should specifically prioritize Tier 100 Nightmare Dungeons with the hashest Negative Sigil Affixes. As Tier 100 Nightmare Dungeons, players already get four monster buffs. However, players can secure their misery with Empowered Elites, Monster Resists, Monster Life and Regen, or even Unstoppable Monsters.

1 Gaping Crevasse

The Echo Of Duriel Remains The Endgame

Uber Uriel in the Gaping Crevasse


Gaping Crevasse, Gea Kul, Khejistan


World Tier 4 (Torment), Mucus-Slick Egg x2 (Echo of Varshan), Shard of Agony x2 (Grigoire the Galvanic Saint)

Notable Enemies

Echo of Duriel


~ 4 Rare Ancestral Items, 4 Legendary Ancestral Items, 1-2 Unique Items

Rewards (Uber Unique)

– All Classes: Melted Heart of Selig, Andariel’s Visage, Harlequin Crest, Ring of Starless Skies – Doombringer (Barbarian, Necromancer, Rogue) – The Grandfather (Barbarian, Necromancer) – Ahavarion Spear of Lycander (Druuid, Sorcerer)

Rewards (Unique)

– All Classes: Banished Lord’s Talisman, Godlsayer Crown, Flickerstep, Soulbrand, Tibault’s Will, X’Fal’s Corroded Signet – Barbarian: Azurewrath, Tuskhelm of Joritz the Mighty – Druid: Dolmen Stone, Tempest Roar – Necromancer: Black River, Blood Moon Breeches – Rogue: Cowl of the Nameless, Scoundrel’s Leathers – Sorcerer: Blue Rose, Flamescar

Also named Uber Duriel by the community, the Echo of Duriel is an endgame boss in Diablo 4 that can only be unlocked in World Tier 4 (Torment) after collecting specific materials from its preceding endgame bosses, namely the Echo of Varshan and Grigoire the Galvanic Saint. Essentially a stronger iteration of story mode’s already-challenging Duriel, players are encouraged to get to as high a level as possible (Level 100 is recommended), cap their Poison Resistance, and don’t reset the dungeon even during a wipe to ensure they don’t have to re-farm resources.

Even if players don’t necessarily get all the Uber Unique and Unique Items specified in the list, they do have the opportunity to acquire as much as four Rare Ancestral and Legendary Ancestral Items as well as around one to two of the Unique Items. All items acquired from Uber Duriel are at Item Level 925, making them some of the best endgame gear in the game.

diablo 4

Diablo 4

June 6, 2023

Action RPG , Hack and Slash

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