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Baldur’s Gate 3: Best Rogue Class Build

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Featured - Every Rogue Subclass Ranked

Baldur’s Gate 3 features a huge number of classic Dungeons and Dragons classes pulled right from the Fifth Edition of the tabletop RPG. Because it draws such heavy inspiration from D&D, some of the best builds in BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue.



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Dungeons & Dragons: Every Rogue Subclass, Ranked

D&D players wanting to try out a Rogue in their next session have a lot of variety to work with. Each of these subclasses brings something special.

The Thief Rogue build is based on the Thief subclass that grants an additional Bonus Action in combat, which is ridiculously useful for getting into and out of stealth. Considering how completely busted Stealth is in Baldur’s Gate 3, even with the chances from Early Access, Thief Rogues are sure to dominate damage-wise.


Updated March 8, 2024 by Erik Petrovich: When progressing through the game, players have to make a lot of choices to form the best Baldur’s Gate 3 Rogue Build. Feat selection is one of the most particularly impactful choices, made at regular intervals while leveling a Rogue. When creating the strongest Rogue build BG3 players’ Feat choices should prioritize combat and ability-oriented Feats, not those that increase your out-of-combat skills. Though Feats that increase your Skill Checks and other roleplaying skills are useful, they don’t contribute to the best Baldur’s Gate 3 Rogue build as much as the selections recommended. In addition to the level-by-level suggestions found below, check the Character Creation section for newly updated details on the Feats we recommend as the best choices for the BG3 Thief Rogue build.

As a guide-in-progress, this
BG3
best Rogue build walkthrough will be continually updated with new information on what makes the Thief the best Rogue build
BG3
offers to players.



Rogue Class Introduction & Overview

Astarion facing enemies in baldur's gate 3

Rogue Playstyle & Signature Abilities

“With stealth, skill and uncanny reflexes, a rogue’s versatility let’s them get the upper hand in almost any situation.”

Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They aren’t too bad at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work. They aren’t restricted to melee combat, and can be just as powerful when out of sight at a range thanks to the class’ unique Sneak Attacks.


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Rogues’ unique class feature is the Sneak Attack, which deals massive damage with a higher chance to hit, but can only be initiated if players have Advantage over a target. There is a melee and a ranged option, both of which will break Stealth when used. Because of the Rogue’s other unique class feature Cunning Actions, they are able to use a Bonus Action to re-enter Hiding, Disengage, or make some distance with Dash. Play the Rogue for a fast-paced, Stealth-oriented playstyle, and to have an easier time accessing Locked containers and Disarming traps.

Rogue Subclasses

  • Arcane Trickster: Grants Spellcasting abilities to Rogues, greatly expanding options in combat for movement & controlling enemies.
  • Assassin: Focuses on ambushing enemies and entering Combat through Stealth. Refunds Action Points upon entering Combat, among other benefits.
  • Thief: Standard Stealth and subterfuge-oriented Rogue that gets improved Sneak at later levels and an extra Bonus Action early on.


Rogue Class Proficiencies

  • Rogue Armor Proficiencies: Light Armor
  • Rogue Weapon Proficiencies: Simple Weapons, Hand Crossbows, Longswords, Shortswords, & Rapiers
  • Rogue Saving Throws: Dexterity & Intelligence
  • Rogue Skill Proficiency Choices: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, & Stealth

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Rogue Class Features – Level By Level

Class Feature

Proficiency Bonus

Rogue Lvl 1

  • Sneak Attack
    • Action, Melee or Ranged (Weapon must have Finesse)
    • Rogue must have Advantage against target
    • Deals extra 1d6 damage on hit
  • Expertise
    • Gain Proficiency in two additional Skills

+2

Rogue Lvl 2

  • Cunning Action: Hide, Dash, Disengage
    • Adds Bonus Action variants of Hide, Dash, and Disengage

+2

Rogue Lvl 3

  • Subclass choice
  • Sneak Attack Improvement
    • Deals (Main Hand Weapon)+2d6 damage

+2

Rogue Lvl 4

+2

Rogue Lvl 5

  • Sneak Attack Improvement
    • Deals (Main Hand Weapon)+3d6 damage
  • Uncanny Dodge
    • Passive Ability (must be toggled)
    • Can reduce incoming ranged damage once per round of combat

+3

Rogue Lvl 6

  • Expertise
    • Add two more Skills to be Proficient in from the Rogue Skill Prof. list

+3

Rogue Lvl 7

  • Subclass Feature
  • Sneak Attack Improvement
    • Deals (Main Hand Weapon)+4d6 damage

+3

Rogue Lvl 8

+3

Rogue Lvl 9

  • Sneak Attack Improvement
    • Deals (Main Hand Weapon)+5d6 damage

+4

Rogue Lvl 10

+4

Rogue Lvl 11

  • Sneak Attack Improvement
    • Deals (Main Hand Weapon)+6d6 damage
  • Reliable Talent
    • Passive Ability
    • Prevents the Rogue from rolling lower than 10 on Proficient Skills

+4

Rogue Lvl 12

+4


Best BG3 Rogue Build: Thief Overview

bg3 find mol questWhat Makes Thief the Best BG3 Rogue Subclass?

“Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.”

The Thief Rogue subclass offers one simple, but powerful, benefit over the Arcane Trickster: an extra bonus action. With this extra Bonus Action, the Thief Rogue is able to move further away from enemies, disengage from Opportunity Attacks, attempt a second Hide action if a first fails, and much more. Arcane Tricksters gain access to a repertoire of useful spells and cantrips, but when focusing entirely on Stealth, the Thief Rogue’s extra Bonus Action becomes incredibly powerful.

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Thief Rogues, therefore, are able to set up Sneak Attacks more often, and the boost Rogues get to Sneak Attack damage at Level 5 makes it all the more powerful. The most broken way to play a Thief Rogue is to keep them separate from the rest of the party before combat, then sneak to a vantage point, and fire off a Sneak Attack for free before entering the fray. Oftentimes, this one-shots weak to medium-strength enemies.


Because of the extra Bonus Action, Thief Rogues can virtually always remain Stealthed, or Dash/Disengage to get away with their Cunning Action. Thief Rogues also gain resistance to Fall damage, which comes in handy more often than one might think.

Thief Subclass Features – Level By Level

Thief Rogue Lvl 3

  • Fast Hands
    • Passive Ability
    • Gives the Rogue a second Bonus Action
  • Second-Story Work
    • Passive Ability
    • Fall Damage reduced by half

Thief Rogue Lvl 9

  • Supreme Sneak
    • Action
    • Turns the Rogue Invisible for 10 turns

Best BG3 Rogue Build: Roleplay & Character Creation Choices

Baldur's Gate 3 Rogue As Wood Elf In Character Creation

Best BG3 Rogue Race: Duergar

The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though the Rogue gains the ability to go invisible at Level 9 with Supreme Sneak, the Duergar gain the ability to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it.


Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at leas 9m on a turn, while Dwarves can only go 7.5m.

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Best Rogue Backgrounds in BG3: Urchin… Or Charlatan… Or Guild Artisan

The best background for Rogues in BG3 in general is the Urchin background. It grants proficiency in Sleight of Hand and Stealth, two skills which Rogues regularly use, and will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas, and performing stealthy maneuvers in and out of combat.

If one chooses a Wood Half-Elf for their Thief Rogue BG3 build, though, the Urchin’s proficiency in Stealth is wasted as the subrace already grants that. In the case that you don’t go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion. Of the two, Charlatan is the best backup.


Best BG3 Rogue Skill Proficiency Choices: Persuasion, Perception, Deception, & Investigation

The Urchin background grants proficiency in Sleight of Hand and Stealth, so these two classic Rogue options are removed from their massive list of 11 possible skills. Charlatans lose Deception and Sleight of Hand, while Guild Artisans lose Persuasion and Insight. No matter what background you choose, two options will be removed, but that leaves players to choose four from a list of nine others.

No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.

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Best BG3 Rogue Expertise Choices: Insight, Stealth, Persuasion, or Sleight of Hand

At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill. When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.


At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue’s strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don’t do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.

Best BG3 Rogue Feats: Dual Wielder, Savage Attacker, Sharpshooter, Alert

  • Dual Wielder Effects: Allows the Rogue to use Two-Weapon Fighting even if their weapons are not of the Light weapon class (but not Heavy). Additionally, grants +1 AC when Dual Wielding.
  • Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.
  • Sharpshooter Effects: Grants two new abilities, Sharpshooter: Low Ground, and Sharpshooter: All In
    • Low Ground nullifies High Ground rules for ranged attacks made below a target
    • All In reduces your Attack Rolls with Ranged weapons (that you are Proficient with) by 5, but increases their damage by a flat 10
  • Alert Effects: You gain +5 to Initiative and can’t be Surprised


Best Rogue Ability Scores & Stat Distribution

STR

DEX

CON

INT

WIS

CHA

Base

10

16

14

8

14

14

Modifier

0

+3

+2

-1

+2

+2

Feats, Spells, & Leveling Choices For Thief Rogue Builds

A Rogue attacking with a Sneak Attack

Class Level

Choices & Recommendations

Level 1

  • Best Expertise Skills
    • Stealth & Sleight of Hand

Level 2

Level 3

Level 4

  • Feat Choice
    • Dual Wielder or Ability Improvement
    • Players who want to focus entirely on Ranged combat as a Thief Rogue should choose to improve their Ability Scores (DEX) at Level 4

Level 5

Level 6

Level 7

Level 8

  • Feat Choice
    • Dual Wielder or Savage Attacker

Level 9

Level 10

  • Feat Choice
    • Sharpshooter or Ability Improvement

Level 11

Level 12


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Best Rogue Equipment: Armor & Accessories

bg3-orin-1-1

This section covers the best equipment for Thief Rogues in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

  • Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
  • Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don’t need to be replaced in Acts 2 or 3.

Best Thief Rogue Items & Equipment: Act 1

Name

Effect

Location

Head

Frayed Drow Hood

Found on a dead Drow just south of the Selunite Outpost

Cloak

Deathstalker Mantle

  • Grants Expertise in Stealth
  • Wearer can become invisible for two turns upon killing an enemy

Only available to Dark Urge origin characters, after Alfira joins the camp

Chest

The Graceful Cloth

  • +2 to DEX (to a max of 20)
  • +1 to DEX saving throws
  • Jump distance increased by 1.5m (5ft)

Purchased from Lady Esther outside the Rosymorn Monastery

Gloves

Gloves of Dexterity

  • Sets DEX score to 18
  • Grants +1 to Attack Rolls

Purchased from A’jak’nir in the Githyanki Creche Y’llek

Boots

Disintegrating Night Walkers

  • Can’t be enwebbed, entangled, ensnared, and can’t slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge

Neck

Moondrop Pendant

  • Prevents Opportunity Attacks against wearer when they are below 50% HP

Looted from the locked Selunite Gilded Chest in the Owlbear Nest

Ring 1

Smuggler’s Ring

  • +2 to Stealth and Sleight of Hand, -1 to Charisma

Looted from a Skeleton near the Risen Road bridge

Ring 2

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol

Main Weapon

Knife of the Undermountain King

  • Lowers Critical Hit threshold for wielder to 19.
  • Damage Rolls of 2 or less get automatically re-rolled.
  • Grants Advantage against Light or Heavily Obscured enemies

Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass

Offhand

Sussur Dagger

  • +1 to hit chance
  • Chance to Silence enemies on hit

Complete “Finish The Masterwork Weapon” and choose the Dagger


Best Thief Rogue Items & Equipment: Act 2

Name

Effect

Location

Head

Covert Cowl

  • While Obscured, the number needed for a Critical Hit is reduced by 1, and grants +1 to DEX saving throws

Found underneath the Last Light Inn, on the body of one of the Meenlocks

Cloak

Deathstalker Mantle

  • Grants Expertise in Stealth
  • Wearer can become invisible for two turns upon killing an enemy

Only available to Dark Urge origin characters, after Alfira joins the camp (Act 1)

Chest

The Graceful Cloth

  • +2 to DEX (to a max of 20)
  • +1 to DEX saving throws
  • Jump distance increased by 1.5m (5ft)

Purchased from Lady Esther outside the Rosymorn Monastery (Act 1)

Gloves

Gloves of Dexterity

  • Sets DEX score to 18
  • Grants +1 to Attack Rolls

Purchased from A’jak’nir in the Githyanki Creche Y’llek (Act 1)

Boots

Disintegrating Night Walkers

  • Can’t be enwebbed, entangled, ensnared, and can’t slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge (Act 1)

Neck

Surgeon’s Subjugation Amulet

  • When Critically Hitting an enemy humanoid, the Rogue can Paralyze them
  • Works once per Long Rest

Drops from Malus Thorm (the surgeon) in the House of Healing

Ring 1

Smuggler’s Ring

  • +2 to Stealth and Sleight of Hand, -1 to Charisma

Looted from a Skeleton near the Risen Road bridge (Act 1)

Ring 2

Ring of Free Action

  • Wearer isn’t affected by Difficult Terrain, can’t be paralysed, and can’t be Restrained

Purchased from Araj Oblodra in Moonrise Towers

Main Weapon

Knife of the Undermountain King

  • Lowers Critical Hit threshold for wielder to 19.
  • Damage Rolls of 2 or less get automatically re-rolled.
  • Grants Advantage against Light or Heavily Obscured enemies

Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass (Act 1)

Offhand

Sussur Dagger

  • +1 to hit chance
  • Chance to Silence enemies on hit

Complete “Finish The Masterwork Weapon” and choose the Dagger (Act 1)


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Best Thief Rogue Items & Equipment: Act 3

Name

Effect

Location

Head

Covert Cowl

  • While Obscured, the number needed for a Critical Hit is reduced by 1, and grants +1 to DEX saving throws

Found underneath the Last Light Inn, on the body of one of the Meenlocks (Act 2)

Cloak

Shade-Slayer Cloak

  • When Hidden, the number needed for a Critical Hit is reduced by 1

Purchased from Sticky Dondo in the Guild’s hideout in the Baldur’s Gate sewers

Chest

Bhaalist Armor

  • Enemies within 2 meters become Vulnerable to Piercing
  • Grants +2 to Initiative

Purchased from Echo of Abazigal, after becoming an Unholy Assassin

Gloves

Gloves of Dexterity

  • Sets DEX score to 18
  • Grants +1 to Attack Rolls

Purchased from A’jak’nir in the Githyanki Creche Y’llek (Act 1)

Boots

Disintegrating Night Walkers

  • Can’t be enwebbed, entangled, ensnared, and can’t slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge (Act 1)

Neck

Magic Amulet

  • Wearer can use a Reaction to make an Attack or Saving Throw with Advantage

Reunite Sarin’s skull with her skeleton near the Undercity Ruins Waypoint in the Baldur’s Gate 3 sewers

Ring 1

Smuggler’s Ring

  • +2 to Stealth and Sleight of Hand, -1 to Charisma

Looted from a Skeleton near the Risen Road bridge (Act 1)

Ring 2

Ring of Free Action

  • Wearer isn’t affected by Difficult Terrain, can’t be paralysed, and can’t be Restrained

Purchased from Araj Oblodra in Moonrise Towers (Act 2)

Main Weapon

Knife of the Undermountain King

  • Lowers Critical Hit threshold for wielder to 19.
  • Damage Rolls of 2 or less get automatically re-rolled.
  • Grants Advantage against Light or Heavily Obscured enemies

Purchased from Ajak’nir Jeera in Creche Y’llek in the Mountain Pass (Act 1)

Offhand

Sussur Dagger

  • +1 to hit chance
  • Chance to Silence enemies on hit

Complete “Finish The Masterwork Weapon” and choose the Dagger (Act 1)

Best Rogue Multiclass Choices & Builds

Baldur's Gate 3 Ranger Animal Companion Bear BG3


Players can choose to Multiclass beginning at Level 2. Look for the “Add Class” button on the top right of the level up overview menu – this will open up a new menu where players can choose one of any other class in
Baldur’s Gate 3
when selected.

Ranger Multiclass – Ranger 3/Rogue 9

As a Rogue multiclassing options can be hard to nail down, because the class is so focused on stealth throughout all three of its subclasses. One powerful pairing for the Thief rogue in particular is the Gloomstalker Ranger, which requires players to put three points into the Ranger class to unlock.

Gloomstalker Rangers are, like Rogues, masters of stealth combat with a unique set of abilities and sneaky ways to maneuver the battlefield – but it doesn’t have access to Sneak Attack. By multiclasing into the Gloomstalker subclass as a Rogue, players are able to take advantage of Sneak Attack alongside the Gloomstalker’s powerful stealth abilities.

It’s not a bad idea to go down to Rogue 7 and also multiclass into Fighter for two levels – Action Surge can be extremely useful for this build.


Fighter Multiclass – Rogue 10/Fighter 2

Indeed, the Fighter multiclass is one of the most common options for players to pick in Baldur’s Gate 3 because it doesn’t require much investment to see great returns. By putting just two levels into Fighter, players unlock Action Surge, which grants an additional Action for a turn at the cost of a Bonus Action.

For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack’s bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.

baldurs-gate-3-cover

Baldur’s Gate 3

Released
August 3, 2023

ESRB
M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence

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